Experts say home-theater projectors might not be the best type of HDTV for everyone, as they require low light levels for the best image quality, and there are lots of extra costs and requirements compared to LCD TVs and plasma TVs; see the ConsumerSearch reports on those types of HDTVs for more information about them. However, home-theater projectors also offer gigantic screens that are unavailable any other way and a true movie-theater-at-home experience -- including the ability to enjoy the full impact of 3D movies. If you think a home-theater projector is right for you, here are some things to keep in mind as you shop:
While they share many common characteristics, business projectors and home-theater projectors serve very different functions and have very different audiences. For business users, digital projectors have taken the place of the overhead projectors of yesteryear. Mobile professionals hook up a projector to a computer, projecting an image on a large screen or wall for presentations, and many business projectors can play back files stored internally or on a flash drive without the need of a computer. Business-oriented projectors weigh between 1 and 10 pounds, and they usually come with a carrying case and wireless remote control.
Miniature projectors -- called pico projectors -- have also gained popularity. These projectors are small -- some are virtually pocket-sized -- and they typically weigh a pound or less. However their relatively low light output limits screen sizes, making them best for small group or one-on-one presentations. The maximum resolution of business projectors is usually SVGA (800 pixels by 600 pixels) or XGA (1,024 pixels by 768 pixels), although widescreen business projectors with WVGA resolution (854 pixels by 480 pixels) are also available. See our separate report on portable digital projectors for more information on these.
When you start shopping for a projector, you'll immediately notice that there are two main projector technologies on the market: digital light processing (DLP) and liquid crystal display (LCD). A third technology, liquid crystal on silicon (LCoS), is also used, but mostly in higher-end projectors.
Historically, DLP projectors boasted better contrast and black levels, while LCD projectors had better color saturation with less fan noise and lower operating temperatures. Because of improvements in both technologies, those differences have almost disappeared.
There are some other significant differences between the two technologies that could make one or the other more suitable for you. For example, LCD projectors still have a brightness advantage, but DLP projectors tend to be a bit smaller because the technology takes up less space.
DLP does have some significant disadvantages. Most notably, they suffer from what is known as the rainbow effect. Because of the way these DLP projectors generate an image, a small percentage of viewers see occasional flashes of color. In reality, only a few are bothered to the point of annoyance by the rainbow effect, and most people aren't susceptible to the phenomenon. Technological improvements such as faster color wheels also have reduced the impact of the effect. However, until you try watching a DLP image, there's no way to know if you are affected.
In addition, many lower-cost DLP projectors are finicky about where they are placed relative to the screen, making finding a suitable location trickier than with a LCD projector. Higher-end DLP projectors often incorporate lens shift, which lets users slightly reposition the lens up, down, right or left, and makes finding a good spot for the projector a little easier.
LCD projectors once tended to suffer from what is known as the screen-door effect -- images sometimes would look like they would if you were viewing them through a mesh screen. However, advances in LCD technology have minimized the effect, and it is not a factor in high-def projectors. DLP projectors continue to handle fast motion better than LCD models. With LCD, blur or softening can be a problem with fast-moving objects in some scenes.
LCoS suffers from few of the drawbacks of other projection technologies. There's no color wheel, so rainbow effect is not an issue, and neither is the screen-door effect or excessive motion blur. Though performance can vary from model to model, in general, LCoS is well regarded for its deep blacks and good color performance. However, LCoS chips are expensive and difficult to produce, limiting them to more expensive home theater projectors. One drawback they have in common with all projectors is the use of a lamp that has to be replaced by the user from time to time.
Manufacturers usually specify a minimum and maximum image size for their projectors. Note that these are theoretical numbers that often have little to do with how an image will actually look. Typically, at the high end of the scale, the image will not be bright enough to look very good, while at the low end of the scale, images might be too bright. Because the required eyeglasses can cut down brightness considerably, some projector manufacturers are suggesting maximum screen sizes as small as 90 inches for 3D viewing.
For a projected image to look first rate, it needs to have sufficient brightness, which is defined by the Society of Motion Picture and Television Engineers as between 12 and 22 foot-Lamberts (fL), with an ideal of 16 fL. That recommendation is for a dark room such as a movie theater or a home-theater room with good to great light control. You'll need a brighter image for a typical living room -- figure 25 to 35 fL.
The best screen size for your home theater is determined by a number of factors, most notably projector brightness, screen gain, seating distance and the distance between the projector and screen (the throw distance). There are a number of good calculators on the Internet that do the math for you to make specific recommendations on optimal screen size for your specific projector. One of the best we've seen is at ProjectorCentral.com, which includes a database of almost every past and present home-theater projector, though some of the very latest ones have yet to be added. The calculator lets you easily experiment with different parts of the home theater equation to find things like the proper throw distance, seating distance, screen gain, and, of course, screen size.
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